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When I started on my dual enrollment courses, we were introduced to game design through Game Maker (then in it's 7th edition).  After finishing the tutorials, we were given a challenge to create a full game using techniques we've learned.  The result was Space Time Attack, my first game ever.  No real story to this, aside than making it from one moon to the other as fast as possible without colliding with the asteroids.



Despite its flaws, I always will stand by this game.  It was the first major work I've done (I credit two people, but they're both usernames I've used before).

DIEGO A. RODRIGUEZ

PROGRAMMER

C++        C#          XNA

Debugging       Unity

UDK

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